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Sphere collider 2D getting stuck

Discussion in 'Physics' started by KhenaB, Sep 15, 2018.

  1. KhenaB

    KhenaB

    Joined:
    Aug 21, 2014
    Posts:
    264
    Spent a week switching to Unity's Tilemap system and now my rigidbodies are getting stuck in the Tilemap Collider, the previous plugin I used made the terrain out of edge colliders and I didn't have this issue, is there anything that can be done, I feel like I've just wasted a ton of time switching to Unity's Tilemap system.

    Collision.gif

    Physics.jpg

    RB.jpg
     
  2. KhenaB

    KhenaB

    Joined:
    Aug 21, 2014
    Posts:
    264
    I've been doing some tests and it seems like I've found a bug with the composite collider on tilemaps, it shouldn't have gaps like this, the entire tilemap should have a seamless outline and not require edge colliders, I'll wait and see what happens