Is there a team of developers, or even one single developer, actively working on massively improving SpeedTree for 5.3? The roadmap mentions 5.3 bringing optimisations to SpeedTree billboards, but other than 5.3.0.b1 mentioning performance being improved "a bit" I could not find one mention of SpeedTree. Just so we understand each other, the SpeedTree implementation in Unity needs to be MASSIVELY improved for it to be usable. Well, usable for anything more than a small, contained scene. So, is there hope that SpeedTree will get the attention it deserves...?