So the 2018.3 roadmap states that SpeedTree 8 models are supported but the one I've just purchased on the SpeedTree site does not appear to work. I'm assuming that none of them work so is this a SpeedTree problem or a Unity one? Do they work and if not why does it state so on the roadmap?? I get the following error message on import: "SpeedTree file does not contain run-time data. Be sure to re-save it using the Unity-specific version of the SpeedTree Modeler". Cheers!
i tested one speedtree8 modeler exported tree in unity, seemed to work.. was your purchased tree made with speedtree v8 for unity?
I don't believe so. You need the Games version or the Unity version. For v8 though it appears that the Games version is not available yet. I am assuming this is because the UE4 implementation of v8 is still in beta
Quick instructions in case there are still problems: * register free account at https://www.speedtree.com * download the modeler from https://store.speedtree.com/unity/ * load speedtree models (.spm files) into the modeler (hint: the modeler has some free examples included) * hit file -> export to unity 3d * use the speedtree. there isn't much else to it You might want to deactivate the hue variations option in the exported speedtree in unity, otherwise it'll be by default a bit orange. Also, I recommend to export each speedtree into their own folder, not all in a single folder. Some speedtrees (e. g. birch and willow) share the same texture names and then you end up overwriting the textures and of course the textures would be wrong then.
I am using SpeedTree Cinema ver.8.3. I have written a request to SpeedTree about getting the SpeedTree for Unity subscription and if that would legally allow me to import trees I make in Cinema into Unity. And if they are compatible with the export script for Unity. It states on their website that SpeedTree for Unity is compatible with Unity 8.3. Will post what they tell me. Thanks for all the replies.
Here is the reply from SpeedTree: The $19 dollar subscription will give you access to the games modeler that exports straight into Unity. It can be canceled at any time. It would also let you set Unity wind, LOD and a lightmap for the tree. Your cinema tree is probably a much higher resolution than Unity is capable of loading in so you'll need to lower the polygon count and likely replace the individual leaves with a "cluster".
Speedtree8 shaders seem very much broken in URP and built-in renderer, see the Speedtrees at the far right side of the videos on this post: https://forum.unity.com/threads/urp-terrain-lightprobes-for-speedtree7-8-shaders-bake-black.833083/
There is an official logged issue for this which is related to it here, obviously not high enough priority unless it gets some votes. Please vote for it here: https://issuetracker.unity3d.com/is...ge-their-appearance-depending-on-the-distance