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SpeedTree Trees Sideways

Discussion in 'World Building' started by lugaruuuu, May 16, 2018.

  1. lugaruuuu

    lugaruuuu

    Joined:
    Oct 4, 2017
    Posts:
    1
    Hey there, a while ago I bought a copy of SpeedTree Cinema, which as many of you know is quite an expensive product, with the intention of making trees for Unity games. I understand there is a Unity version out there, but I don't particularly like subscription based products, since I never quite feel like I'm getting my money's worth since I don't sit on them 24/7. (Which is mostly why I stopped playing WoW, but off-point) I made 20 variations of a tree, ported them to FBX, put one in the scene view; no problem. However, when I try to use them with both the standard terrain painter and with Gaia, the trees come out sideways? Duping the prefab so I can edit it's properties doesn't work either. I'm at a loss :(
     
  2. Yenwood

    Yenwood

    Joined:
    Jan 3, 2017
    Posts:
    1
    Create an empty object as a parent for your tree and change the tree's rotation.

    IIRC some 3d modeling programs use a different coordinate system than Unity does which means everything you port to Unity will be sideways. Unity automatically "fixes" it by rotating it correctly when you put them into the scene, but everything else puts it down with no rotation.