SpeedTree LOD rendering now exhibits crazy vertical scaling that ruins LOD and makes SpeedTrees unusable in this Unity version. Video demonstration: . I've filed a bug report with a simple repro project attached: 1354004. Is SpeedTree known to be in bad shape in the beta right now? Is this temporary? Is it a first-class citizen in this release or is some kind of transition happening where it will be "redone" in some way and will be broken for a while?