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Graphics SpeedTree billboard bug

Discussion in '5.4 Beta' started by o1o101, Apr 21, 2016.

  1. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    *EDIT* - I upgraded to 5.4b16 and it seemed to fix the problem....did not see anything in release notes but I am glad it is fixed.

    I upgraded to 5.4 to attempt and help my batching problem with Speed Tree, however it made it much worse, In 5.3 with 3 different types of trees, only using billboards with around 400 trees, was costing me about 20 batches, with smooth lod off, trees marked static, and I checked all player settings, I still thought 20 batches was to much, I was expecting around 3-6. Anyways after upgrading to 5.4 instead of getting less, I am now getting around over 190 drawcalls for the same amount of trees! I will attach screenshots.

    With all billboard trees over 200 batches ?!
    upload_2016-4-20_19-51-35.png
    Without trees only 15 batches!!!
    upload_2016-4-20_19-57-42.png

    Anybody know the problem?
     
    Last edited: Apr 28, 2016
  2. Dannyoakes

    Dannyoakes

    Joined:
    Feb 10, 2015
    Posts:
    118
    Better instancing for SpeedTrees hasn't been introduced into the 5.4 beta release yet. I'm not sure what's making it worse, but the improvements for SpeedTree aren't in place as far as I know.
     
  3. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    Great, do you have any idea when that will be introduced into 5.4 ?
    Thanks
     
  4. o1o101

    o1o101

    Joined:
    Jan 19, 2014
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    639
    I suppose I should submit a bug report with attached project?
     
  5. Dannyoakes

    Dannyoakes

    Joined:
    Feb 10, 2015
    Posts:
    118
    I don't unfortunately have an idea of when it will be introduced. Hopefully soon though!
     
  6. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    Hey Danny, thanks for the reply, did you see my forum post about billboard scaling? If you have any idea what it could be that would be awesome because its pretty game breaking atm. Thanks!