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Speed Tree on Terrain Drawcall

Discussion in 'Unity 5 Pre-order Beta' started by kite3h, Dec 10, 2014.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    192
    I was Speed Tree Grass to terrain. Is there static batched ?
    Pass increased to 10000 . Speed Tree is going good in DC increased?
     
  2. kite3h

    kite3h

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    Aug 27, 2012
    Posts:
    192
    Smooth LOD prevent dynamic batch. Disable smooth LOD it works correctly.
     
  3. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,782
    Interesting, is this a bug? you might want to create a bug report so unity team can improve this one
     
  4. kite3h

    kite3h

    Joined:
    Aug 27, 2012
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    192
    SpeedTree Billboard shader has "Disable Batch Fade LOD" tag. Maybe They will be prepair to repair .
     
  5. Reanimate_L

    Reanimate_L

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    Oh wait did you enable the lightprobe on the Billboard??
     
  6. camel82106

    camel82106

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    Jul 2, 2013
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    304
  7. Reanimate_L

    Reanimate_L

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    yeah i think it's a know bug since B15 or 14.....
     
  8. larsbertram1

    larsbertram1

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    not a bug – simply how things work if you enable fading: different fading states = different properties = no batching.
     
  9. Reanimate_L

    Reanimate_L

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    ah i see...thanks for letting me know about it, kinda bummer tho...
     
  10. Brenden-Frank

    Brenden-Frank

    Joined:
    Aug 5, 2012
    Posts:
    110
    Isn't fading based on camera distance? That could easily be accomplished by the gpu and batched.
     
  11. larsbertram1

    larsbertram1

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    Oct 7, 2008
    Posts:
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    fading is controlled by the lod group.