Hi there! I working on 2D Sprite Shader graph for flowing a wind and sway a sprite But I found that Why some objects are moving so slow and some objects are moving very faster? it depending on what? Thanks!!!
Because of logic in your shader. Most likely an error on your part. But withouth showing your shader, no one will be able to guess and give you right answer.
Ok Thank you for your answer So I decided to use material per difference objects such as Tree 1 material and Grass 1 material or bush or other... my Shader was from this tutorial, everything are the same! But when it in my scene, some objects are stay But some objects are moving I don't know why...
Do you use same Unity and Shader Graph version as per tutorial? Does your objects having same texture? Do you have prefab object, instantiating copies of it into a scene?
High chances are, it may be. But not guarantee. So please compare which Unity version you have and which is on the tutorial. When running any tutorial, make sure you have matching Unity versions. Same for any packages that are required.
Ok I fixed by create a material for each object type such as Bush Tree Grass Bush for object that need to more moving Tree for object that move a little bit Grass for object that move very much in X axis this solution is Ok? a multiple materials for each types at first I thought it should be only one material and use all of type