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Specular maps in SRP

Discussion in 'General Graphics' started by Zafio, Feb 24, 2022.

  1. Zafio

    Zafio

    Joined:
    Apr 22, 2009
    Posts:
    35
    Hi,

    Is there any way to be able to use the diffuse (RGB) as smoothness source in the SRP without having to rely on a custom shader?


    Thanks for your attention.