Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Don't miss out on the Unite LA Keynote for the latest information from Unity! Set a reminder!
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  6. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Specifying foldout width

Discussion in 'Extensions & OnGUI' started by fwalker, Jun 11, 2013.

  1. fwalker

    fwalker

    Joined:
    Feb 5, 2013
    Posts:
    63
    Is there a way to specify a width in a call to EditorGUILayout.Foldout(...) ?
    I don't understand how to Use GUIStyle :(
     
  2. MicroEyes

    MicroEyes

    Joined:
    Jul 3, 2012
    Posts:
    305
    Code (csharp):
    1.  EditorGUI.Foldout(RECT, TRUE, GUILayout.Width(200));
     
  3. Blinkq

    Blinkq

    Joined:
    Apr 19, 2015
    Posts:
    5
    Code (CSharp):
    1. GUIStyle style = new GUIStyle(EditorStyles.foldout);
    2. style.fixedWidth = 5;
    3. EditorGUILayout.Foldout(state, "label", style)
     
    alikamarainen_vincit likes this.