Search Unity

Question Spawning Particles without interruption

Discussion in 'Visual Effect Graph' started by alexfal2000, Feb 18, 2022.

  1. alexfal2000

    alexfal2000

    Joined:
    May 28, 2021
    Posts:
    2
    I want to spawn smoke particles over distance, but the character moves too fast from point A to point B for the particles to spawn constantly, it does not spawn a constant trail, it just spawns some particles along the way with distance between them. Do you know how I can make in vfx graph a trail of particles that spawns constantly without pauses in between? I've been struggling with this for some days. View attachment 1007917
     
  2. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hi @alexfal2000 ,

    I believe this is an update issue; while you can change your fixed time step in Project Settings > VFX > Fixed Time step, a more performant way would be for you to manually interpolate the particles spawned in this frame between the previous and current position. This post has examples of a couple of ways to do so.

    Hope this helps!
     
    alexfal2000 likes this.
  3. daneobyrd

    daneobyrd

    Joined:
    Mar 29, 2018
    Posts:
    101
    I hope the number of posts asking this question results in this being prioritized on the roadmap