Hello, i cant get the spawnbox command like showed in this great video error message from console >spawnbox 10 7488: [ERR] Unable to open archive file: AssetBundles/BundledResources/Server_Assets/00000000000000000000000000000000 7488: EXCEPTION Object reference not set to an instance of an object at BundledResourceManager.GetSingleAssetResource (WeakAssetReference reference) [0x000ad] in <2ba6f2b5859c41e786413e864684bd15>:0 at MovableSystemServer.Update () [0x00030] in <2ba6f2b5859c41e786413e864684bd15>:0 at ServerGameWorld.ServerTickUpdate () [0x0010d] in <2ba6f2b5859c41e786413e864684bd15>:0 at ServerGameLoop.UpdateActiveState () [0x00016] in <2ba6f2b5859c41e786413e864684bd15>:0 at StateMachine`1[T].Update () [0x00000] in <2ba6f2b5859c41e786413e864684bd15>:0 at ServerGameLoop.Update () [0x000d7] in <2ba6f2b5859c41e786413e864684bd15>:0 at Game.Update () [0x0021e] in <2ba6f2b5859c41e786413e864684bd15>:0 7488: NullReferenceException: Object reference not set to an instance of an object anyone an idea?
Howdy Keepon, In this last update, from FPS Sample 2.0 to v 3.0, they removed/messed up the movable cube prefab and gutted the system partially, for spawning movable cubes. My only thought on it, is that they have a bunch of physics in the FPS sample that they have not released to us, as they wanted to show that at this years Game Dev Conf that just happen this month.So they were working on the movable system (as they added interpolation to the movable.cs), and did not polish it up before pressing v3.0 out to us... which they also never announced as released... (current version on git.) So long story short, you can draw/drop them into the editor as the pref from this location: https://github.com/Unity-Technologi...Prefabs/ReplicatedEntities/MovableCube.prefab Or figure out how to re-enabled the spawnbox command's ability to locate that prefab GL HF Micah