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Spawn new object same code but different code?

Discussion in '2D' started by Afrokid001, Jan 30, 2014.

  1. Afrokid001

    Afrokid001

    Joined:
    Jun 3, 2010
    Posts:
    89
    Hi guys,

    I have a button that spawns an object with a few variables.

    It has Hunger, Experience, Level and Health. When I click said button, it spawns the object.. Good! but when I click it again, it spawns a clone of the first which will inherit the code from the first?

    So if I feed the first, or let it get low, the second one is just as hungry as the first instead of spawning at its full hunger.

    How would I get around this?

    I'm using an instantiate code.
     
  2. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    Stop using static variables.
     
  3. Afrokid001

    Afrokid001

    Joined:
    Jun 3, 2010
    Posts:
    89
    I tried that earlier but it kept coming up saying it needed to be a static to be changed? The exact error was "BCE0020: An instance of type 'Feeder' is required to access non static member 'Hunger'.".

    Oh, I didn't realize I posted in the 2D forum, I must of clicked the wrong link while I was browsing.