I am trying to spawn my playerprefab as npc so it has the "npc" tag and disabled InputControl. Something like this: Void SpawnBall () { GameObject npc = (GameObject)Instantiate (playerPrefab, position, rotation); npc.tag = "npc"; npc.GetComponent<UserControl>().enabled = false; NetworkServer.Spawn (npc); } Still the client spawns the original playerPrefap. What am I doing wrong?
Well if you look at your instantiate line, you choose the playerPrefab for the object you're spawning.