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SpatialMappingContext.DeregisterComponent error in 2D unity project

Discussion in '2D' started by Ramphic, Jun 19, 2018.

  1. Ramphic

    Ramphic

    Joined:
    Jun 21, 2017
    Posts:
    60
    Hi,
    I am working on 2D Unity project. I am getting the following error multiple times, mainly while Destroying some gameobjects. They seem to be some XR related errors, and no properties of XR are enabled in my project settings. Does anyone know why they are coming up, please?

    ArgumentException: DeregisterComponent for a component not registered!
    UnityEngine.XR.WSA.SpatialMappingContext.DeregisterComponent (UnityEngine.XR.WSA.SpatialMappingBase smComponent) (at C:/buildslave/unity/build/Extensions/UnityHoloLens/Runtime/SpatialMapping/SpatialMappingContext.cs:138)
    UnityEngine.XR.WSA.SpatialMappingBase.OnDestroy () (at C:/buildslave/unity/build/Extensions/UnityHoloLens/Runtime/SpatialMapping/SpatialMappingBase.cs:280)
    UnityEngine.XR.WSA.SpatialMappingRenderer.OnDestroy () (at C:/buildslave/unity/build/Extensions/UnityHoloLens/Runtime/SpatialMapping/SpatialMappingRenderer.cs:219)

    Thankyou.
     
  2. Ramphic

    Ramphic

    Joined:
    Jun 21, 2017
    Posts:
    60
    It got resolved, there was spatial renderer component attached to some prefabs. Thankyou !!
     
    Seraphic572 likes this.