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Spatial sound issue on timeline

Discussion in 'Timeline' started by ahmadsay, Jun 2, 2018.

  1. ahmadsay

    ahmadsay

    Joined:
    Dec 12, 2017
    Posts:
    4
    Hi, I can not get the playback of binaural (spatial) sound on the timeline (used audio resonance, steam audio SDKs), Unity 2018.1.0f2 . On the other hand, outside the timeline, the sound is playing back as binaural correctly. Any thoughts on the settings? Appreciate!
     
  2. syscrusher

    syscrusher

    Joined:
    Jul 4, 2015
    Posts:
    997
    Coincidentally, I came to this thread intending to post the same issue, only with Unity 2018.1.2f1. I am finding that a sound source on a moving object works fine if I just have it play the audio clip on awake, but if I control that same audio clip, bound to the same moving sound source, from a Timeline, the sound plays but I lose the 3D effects such as Doppler shift.
     
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