Hi, I can not get the playback of binaural (spatial) sound on the timeline (used audio resonance, steam audio SDKs), Unity 2018.1.0f2 . On the other hand, outside the timeline, the sound is playing back as binaural correctly. Any thoughts on the settings? Appreciate!
Coincidentally, I came to this thread intending to post the same issue, only with Unity 2018.1.2f1. I am finding that a sound source on a moving object works fine if I just have it play the audio clip on awake, but if I control that same audio clip, bound to the same moving sound source, from a Timeline, the sound plays but I lose the 3D effects such as Doppler shift.