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SparseTexture combined with terrain elevation

Discussion in 'Getting Started' started by fmfranck, Apr 22, 2016.

  1. fmfranck

    fmfranck

    Joined:
    Apr 22, 2016
    Posts:
    7
    Hello all,

    The OpenGL SparseTexture is now fully integrated in Unity 5 API.
    It works well and is very efficient to display atlas tiles.

    I am wondering if someone has come with a solution regarding applying some terrain elevation to the Unity SparseTexture object, so we can display some realistic tiled and efficient landscape.

    Please feel free to suggest any solution that might apply.

    Thanks for your help