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spaceship test

Discussion in 'Works In Progress - Archive' started by immeasurability, Nov 28, 2014.

  1. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    Hi community!

    my "work in progress" of spaceship epic


    new data multiplayer

    new data


    new data

    new data
    - select weapons
    - weapons interface
    - weapons reload interface
    - aim controller
    - weapons type fire
    - weapons type fire interface
    - camera controller interface
    - engine status info interface
    - engine transmision
    - unit speed interface
    - user customization interface
    - auto aim controller
    - auto aim interface
    - custom rigidbody interpolation
    - engine trail controller
    - engine stream
    - weapons limit angle
    - weapons custom aim interface
    - weapons auto turret controller
    - waypoint controller "from standart assets" modified
    - unit AI controller for waypoint
    - active stardust
    - and more...

     
    Last edited: Aug 6, 2015
    dogzerx2 likes this.
  2. PolyDevOfficial

    PolyDevOfficial

    Joined:
    May 13, 2013
    Posts:
    65
    That spaceship! I love it :)
     
  3. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    this models from x3, temporarily!!! as will be more functional model will be ordering in a similar style
    I'm working now on weapons
     
  4. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,245
    Slow down with the camera in the video. It makes it bad for looking at the model.
     
  5. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    for video made very sensitive to whirl faster Mouse
     
  6. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
  7. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
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    new data multiplayer
     
  8. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
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    new data
     
    IO-Fox likes this.
  9. IO-Fox

    IO-Fox

    Joined:
    Jul 14, 2014
    Posts:
    86
    Update? Really looking forward to how this is turning out :D
     
  10. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    thank! the process is going very well, there was a problem with the new multiplayer, but it does not stop progress

    In the near future I will put Material)

    parolelno working on artificial intelligence for space
     
  11. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    new data
    - select weapons
    - weapons interface
    - weapons reload interface
    - aim controller
    - weapons type fire
    - weapons type fire interface
    - camera controller interface
    - engine status info interface
    - engine transmision
    - unit speed interface
    - user customization interface
    - auto aim controller
    - auto aim interface
    - custom rigidbody interpolation
    - engine trail controller
    - engine stream
    - weapons limit angle
    - weapons custom aim interface
    - weapons auto turret controller
    - waypoint controller "from standart assets" modified
    - unit AI controller for waypoint
    - active stardust
    - and more...

     
  12. IO-Fox

    IO-Fox

    Joined:
    Jul 14, 2014
    Posts:
    86
    When will a demo be available?
     
  13. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    I hope that soon, the main task is to make shields, and then I will upload demo
     
    IO-Fox likes this.
  14. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    Hi!
    After a long time, but not wasted
    I was in search of merchant ships turning control without using MoveRotation ()
    I brought a new way to turn a physical object, not violating Interpolate of RigidBody
    This method made it possible to significantly optimize platform performance

    As it needed the constructor to create a large number of different vehicles, it is necessary to rewrite part of the components
    I hope in the near future will be available for test cuts demo wishing

    Sorry for my language!
     
  15. IO-Fox

    IO-Fox

    Joined:
    Jul 14, 2014
    Posts:
    86
    Define the near future? I'm losing my interest in your project because you've been in development for years and the last thing you mentioned was the implementation of shields before you were to upload something for us to see how it's progressing.
     
    immeasurability likes this.
  16. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    control source...