Here's a couple I made a while ago: They're both just the cube map files. You'll need to drop them into your skybox material and set the wrap mode on the textures to "clamp". Not sure if they're a bit too stylised for your solar system project?
Those are nice and will do for now thanks , but got any realistic ones from the viewpoint of our solar system?
If you're looking for raw material, some good stuff from Nasa here: http://hubblesite.org/gallery/ Best thing: very non-restrictive licensing. Regs, Mike
Space skyboxes are hard to find. However, space spheremaps are easy to find. Get a spheremap, map it to a sphere in Unity, and then use the skybox generator script on the unify wiki to make your skybox.
Have you looked at http://u3d.as/content/different-methods/spacebox-/1vh SpaceBox by Different Method? I watched the demos and drooled, but they're out of my budget.
If you may excuse me sir, THAT IS EFFIN AWESOME I was just wanting to create something for a little demo for a college subject, and this just saved my day Thank you!
Spacescape was created with Visual Studio and I didn't bundle it with the visual c++ redistributable. Download the Visual Studio 2013 redistributable from Microsoft directly and install it, then try again. Enjoy! More info here: http://answers.microsoft.com/en-us/...l/28b03b3b-1d15-4e47-ba31-8ace6920b9ba?auth=1
A simple space skybox is really easy to make using the 6-sided skybox material in Unity 5. Just make some heavy noise over a black layer in GIMP or Photoshop, blur it a tad, and mess with the levels until you get what looks like stars. Then just set the texture to clamp, and drag it into all 6 of the skybox sides. Even nebulas and that sort of thing are pretty easy, just use multiple-colour gradients on a feathered clouds mask over your stars on overlay mode, and it should look pretty nice. Here's a sample image I made in 30 seconds using Photoshop: And a nebula:
Thanks for these two! May adjust a few others like you did for the second one ^_^ Should provide a nice space skybox, thanks again!
[QUOTE = "ian-mac, post: 649540, member: 3274"] Aqui está um casal que eu fiz há um tempo atrás: Ambos são apenas os arquivos de mapa de cubo. Você precisará soltá-los em seu material skybox e definir o modo de envolvimento sobre as texturas para "grampo". Não tem certeza se eles são um pouco estilizados demais para seu projeto de sistema solar? [/ QUOTE] LINK OFF!