Great news! I am looking forward to try this version. With the atmosphere issue: I am using your atmosphere scripts in my game on a directional light with a SgtLight component, treat as point light option enbled. Planets are large, like 1M radius. And distances are large like 50M to the edge of the system. No flickering issues so far. Sgt version 3.7.3. HDRP pipeline. I haven't even changed one line of code. But, with a custom floating origin mechanism.The key may be that when you are on the planet, you should not move it or rotate it, instead, the whole universe should fake a geocentric motion. Keeping planets in heliocentric motion when walking on them even causes flickering on transparent surfaces, so windows of the buildings always flicker on the corners and sometimes even on the edges. It seems to be a general issue.