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Space Game 2 newest update update

Discussion in 'Made With Unity' started by forestjohnson, Oct 11, 2006.

  1. forestjohnson

    forestjohnson

    Joined:
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    Posts:
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    It has been a while since I last gave you a playable version of this. I have added a lot of new stuff, most of it pretty rough. New stuff:


    Menus----

    Chose between static and normal mouse control in the options
    Name your pilot and choose a faction (Faction textures not made yet, so I use the texture for that faction's ship as a place holder)
    Select a level


    Space Station level-----

    Dodge bullets from giant long range cannons while aproaching the station
    Take out close range turrets by shooting them and take out long range cannons by shooting the glowing cylinder.
    Find a way into the station and explore in there. ( with portal culling!! :) )

    Update 14/12/06------

    I uploaded a new version with WASD or arrow key input, brakes, and shield and armor indicators on the dashboard thing.

    Plus a shield affect and many other small improvements.

    Please realize that there are probably a million problems at this point and most of it in unfinished but suggestions are very welcome anyway.


    Controls:

    thrust: w or up
    brake: s or down
    turn: mouse movement
    roll: a or left and d or right
    fire main weapon: mouse 1 or right option
    fire secondary weapon mouse2 or right control
    scan for targets: right alt/cmd or q
    scope: ?/ key or e


    Mac Universal Binary: www.yogware.bluegillstudios.com/Files/Space2.zip
     

    Attached Files:

  2. Lallander

    Lallander

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    Apr 23, 2006
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    OOOOOohhhhh k,

    Well I was finally able to gun down that little twerp in the asteroid level.

    And I have tried about 10 times to assault the station, I can't get anywhere near it.

    The only problems I have so far are as follows.

    Cockpit is a bit restrictive.
    No Breaking thrusters.
    Aiming is a bit difficult at range.
     
  3. nickavv

    nickavv

    Joined:
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    1,801
    That was awesome. Like Lallander I got through X-18, but the battle station gave me a bit of trouble. I Knocked out 1 of the turrets and almost killed a second before being shot down.
     
  4. Morgan

    Morgan

    Joined:
    May 21, 2006
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    1,223
    Neat! I couldn't hit the other ship with lasers and I didn't seem to have any missiles, but it's a nice polished system with the button effects and everything.

    And I did get into the station--as a Descent fan, I am all in favor of flying indoors :)

    Nitpick: during play, the menu pointer stays visible.
     
  5. forestjohnson

    forestjohnson

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    What do you mean by the cockpit is restrictive? It obscures your vision too much?

    The cannons on the space station anticipate your velocity so you have to change it for thier shots to miss. Turn as they shoot to dodge the bullets. I know it is too hard right now but as I said, this is a rough version.

    I will smooth everything out and add more stuff soon I hope.
     
  6. Lallander

    Lallander

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    It feels like the ship is always climing. No instruments, no controls, it feels like there is this useless lump in my face that I would probably saw off and weld flat the next time I was able to get some hangar time.
     
  7. Alpha-Loup

    Alpha-Loup

    Joined:
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    797
    This is absolutly great! Those Shots really are aggressive. Lots of Effects... Yeah!
    You get things done, Yoggy!

    The Ship Controls, especially the speed control would require a little fine tuning in my opinion. And yes, a retro-thruster would be cool also. Some more HUD Elements or Buttons etc. (needful or senseless... doesnt matter) would also increase the feeling of being in a cockpit.

    I like this game more and more... Well done!


    @Lallander - I hope you didnt saw off anything, cause you definatly would end up with lots of loose cables, originally belonging to some logic circuit or control unit, leaving you drifting and defenseless... As this is a WIP i guess Yoggy will come up with some interesting stuff for that console soon...
     
  8. Mr-Logan

    Mr-Logan

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    there should be breaking thrusters, and maybe strafing thrusters, and a crosshair except from that, nice game
     
  9. forestjohnson

    forestjohnson

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    Yes the cockpit screens and the blue center thing on the blue ship will be covered with useful and neat looking gadgets. I just haven't done it yet.

    I wanted to make the engines only push forward because I thought it would be a neat game play item that distinguishes my game from normal boring FPS type controls.

    Not many people like it though.. Maybe I won't do it after all.
     
  10. Alpha-Loup

    Alpha-Loup

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    By the way... i hope the "console" wasnt supposed to be the ships nose ;)

    edit: :D you where faster Yoggy!
     
  11. Alpha-Loup

    Alpha-Loup

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    I know what you mean. But those "Lunar Lander" controls dont suit well for a combat ship. I guess with the ability to reverse thrust it would be much better to control, without giving it a shooter feeling. Maybe you add something like overheating so you cant accelerate/decelerate all the time?! Just thinking out loud! Do what ya want.

    Cant wait to see more.
     
  12. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    I think it's very refreshing to see a space game that's actually a space game, not just a flight sim with stars in the background, like 99% of other so-called "space games." Space combat is a lot different from jet combat, or should be.

    --Eric
     
  13. forestjohnson

    forestjohnson

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    The max velocity is needed. Without it some really really crazy things would happen and it would be a way for people to ruin the game for themselves. I have considered it but I just won't because there are too many problems with it. I am too lazy to obey the laws of physics ;)
     
  14. Lallander

    Lallander

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    I would really rather have w thrust forward and a,d control roll, with perhaps s handling a breaking thruster. That way main stearage and weapons are all on the mouse.
     
  15. Mr-Logan

    Mr-Logan

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    ya, im all for lallander's idea, that, kinda like asteroids in 3D ;)
     
  16. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Oops, looks like I edited my post just as you wrote that...wouldn't want people to think you're crazy. ;) I realized that, which is why I took it out of my post...if you go too fast, you have collision detection problems which you can't possibly get around.

    --Eric
     
  17. boxy

    boxy

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    Excellent. Do you ever sleep? :)
    Boxy
     
  18. forestjohnson

    forestjohnson

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    I sleep just fine I just spend way to much time in front of my computer. ;)

    I am starting to agree with the WASD control scheme. But I will not put straifing (other then the go forward and then turn left or right kind) in there because it is just too standard and would wreck the gameplay I am trying to create.
     
  19. Lallander

    Lallander

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    Yup don't care about strafe. I do want roll control on the wasd tho. That would be coo.
     
  20. tsphillips

    tsphillips

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    There is a render problem when running full screen, highest quality. This occurs during the warp scene.

    Chipset Model: ATY,RadeonX1600
    Bus: PCIe
    VRAM (Total): 128 MB

    (See attached image.)
     

    Attached Files:

  21. forestjohnson

    forestjohnson

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    I use a camera with no clear flags for the warp scene. This is an unsteady hack and seems to work sporadically depending on the card. I will probably come up with a real way to do this when I find the time.
     
  22. Jonathan Czeck

    Jonathan Czeck

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    Maybe the problem is that you're not clearing at all. Try having the camera clear the first frame or few then switch it not clearing with a script.

    -Jon
     
  23. forestjohnson

    forestjohnson

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    Why would that help?
     
  24. taumel

    taumel

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    What happened to your driving game?
     
  25. forestjohnson

    forestjohnson

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    It was almost done when I stopped making it because I learned about the upcoming wheel collider. But I am too lazy to go work on it again now.
     
  26. taumel

    taumel

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    Ah okay is there any link for the latest state?
     
  27. forestjohnson

    forestjohnson

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    No. I should create a quick version for download tho.
     
  28. Sync1B

    Sync1B

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    Man, there are a lot of us doing space games it seems. This is pretty cool, I totally share your philosophy of making a more realistic space flight/fight game, and it has also caught my interest. I actually think that the forward only thrust thing is a neat and different game play idea, it takes some getting used to but I dig it. Few notes though, I think a reverse thruster is needed for just a tiny bit more controll, and some sort of HUD - doesn't have to show a ton of info.

    Looking good, Bill
     
  29. forestjohnson

    forestjohnson

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    I uploaded a new version with WASD or arrow key input, brakes, and shield and armor indicators on the dashboard thing.
     
  30. Lallander

    Lallander

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    Much much much much..... etc. easier to control now.
    Aiming at distance is still a bit off. I was having some weird clipping issues at the top of the station (which is still kicking my but).

    A nice hud on the ship would be grand, and hrmmm..... can't think of much else. It's coming along nicely.
     
  31. Jonathan Czeck

    Jonathan Czeck

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    I don't think you're at all guaranteed that the video memory OpenGL gives you is initially cleared to some sane values. So it looks like random memory garbage in the color buffer to me. So you can clear it initially and then do your effect.

    -Jon
     
  32. forestjohnson

    forestjohnson

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    sounds over my head but I will give it a try anyway.

    Thanks for all the positive input so far! :)
     
  33. morgansaysthis

    morgansaysthis

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    Jan 12, 2007
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    this looks really cool from the pics


    is this still happening because id llove to try out the version you posted its not working right now
     
  34. forestjohnson

    forestjohnson

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    www.yoggy.bluegillweb.com/Files/Space2.zip

    I don't know if I will ever go farther with this or not. It would be a rather large project to do what I wanted to do with this game and I don't know if I am up to it.

    It is pretty cool right now though.