Hi McRangerRare, thanks for stopping by! First of all, of course over the last few months, for various reasons, things have become quite delayed even in my own projects such as my mobile game. I apologize to everybody for that, but what I can tell you is that from developing my own space game, the kit will be much better than it otherwise would be. Right now in fact, except for AI, there's not a lot except that I have not nailed down in a way that I think is both flexible and easy to use. Player input, weapons and radar are all pretty much ready to go. So with the AI, for my own game thus far, I had some sort of complicated setup with numeric valuation of different behaviours that just got too difficult to use, although most of the time it worked well. But I really needed a more flexible way of scaling up the AI behaviours for different contexts. So instead, I have just started developing a behaviour tree system, that will combine with what I have already of collision avoidance and spline path navigation, to hopefully constitute something that can easily address all the things that you guys will need (and also to fulfill what I want to do in my own game). It's still very early days (just started last week), but I have the basic node editor done with saving and loading graphs. Right now I am in the process of creating the different behaviour tree node types, and the all-important 'leaf nodes' that will actually carry out the behaviours according to the ship systems I already have in place. I will try to have enough leaf nodes there to get most core AI behaviour going immediately after you download the package. This so far has been the biggest sticking point with the package, since I wasn't sure that it would be a great idea to send out a fully code-based AI system as it can get a bit hairy just figuring out what would be going on at any given time. With this behaviour tree editor, and some clearly defined interfaces for you to work with, it should be very easy for you to use and extend the system. I've been considering pausing my game to finish this, but I'm not certain that's the best idea since I often find things that can be improved when I use stuff myself (happened with the radar package which I am using as-is in my own game), so it will probably continue to be developed alongside my game and potentially get finished in a few weeks or so. Anyway, I hope you guys can put up with waiting a bit longer, and feel free to check in any time with any questions you might have.