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Space Combat Kit (VSXGames) [RELEASED]

Discussion in 'Works In Progress' started by Billy4184, Jul 14, 2015.

  1. Billy4184

    Billy4184

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    See my PM.

    Do you mean warnings or errors? If you mean warnings, Unity 2019 has a problem that originated from the recently adopted Roslyn compiler where any serialized properties (i.e. stuff you set in the inspector) generates warnings if it is not explicitly set in the script. See the issue tracker here. This is ridiculous and must be fixed.

    Apparently Roslyn has been updated with a way to fix the issue, but Unity has not implemented it yet, see this thread.
     
  2. dreamlarp

    dreamlarp

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    Can you post how we do this, please?
     
  3. Billy4184

    Billy4184

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    1. Drag the PlayerItemManager prefab into the scene.
    2. Add the capital ship prefab to the Vehicles list on the PlayerItemManager script.
    3. Save the prefab.
    4. Run the loadout scene.
     
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  4. NaveGCT

    NaveGCT

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    looks like a great asset, we will likely be getting it soon.

    EDIT: Just got it. could not be more happy.
     
    Last edited: Aug 14, 2019
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  5. dreamlarp

    dreamlarp

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    Thank you. You have been great with your support. We will update you on the multiplayer progress. We are using Mirror and the Valve Steam SDK.
     
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  6. lolaswift

    lolaswift

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    It is so difficult to aim and shoot down the enemies. Any locking target feature?
     
  7. Billy4184

    Billy4184

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    Hi @lolaswift, the AimAssist component snaps the weapon spawn point toward the target when it is within a specified angle. Increasing this angle will make it easier to hit targets.

    AImAssist.png
     
  8. lolaswift

    lolaswift

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    Many thanks Billy!
     
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  9. Billy4184

    Billy4184

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    Hey everyone, I've just sent off a version to the store with a WIP documentation for 2.0 that (along with the Simple Demo scenes with accompanying text files) should help you get started with the kit :)

    By the way I'll be hosting this week's Feedback Friday in the Game Design section of the forum. I'll be putting a small demo of my game up there for feedback so feel free to join in, this is your chance to show your game too and get some valuable playtesting! See you there.
     
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  10. Billy4184

    Billy4184

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    Hello everyone! I've started updating the tutorial videos for the Space Combat Kit 2.0, starting off with 'Creating the Player And AI'.

     
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  11. Billy4184

    Billy4184

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    Hello everyone, here's a new tutorial video for the Space Combat Kit, 'Creating A New Vehicle', introducing the concept of vehicles and how to create a new vehicle in your game.

     
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  12. Billy4184

    Billy4184

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    Hey everyone, based on some great feedback, I have re-done the last tutorial to include much more content on how vehicles in the kit are structured, including how the player interacts with modules loaded on the vehicle.

     
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  13. Billy4184

    Billy4184

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    Hello everyone, new tutorial video for the Space Combat Kit! In this one, we cover how to set up the vehicle camera, and how to create new camera views for your game.

     
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  14. Billy4184

    Billy4184

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    Another Space Combat Kit 2.0 tutorial video for you guys!


    This tutorial covers:
    • Creating your own input scripts.
    • Creating input for your game without writing code, using the Custom Vehicle Input class and Unity Events.
    • Configuring key/mouse button/axis controls in the inspector, without writing code.
    Feedback is appreciated! :)
     
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  15. Billy4184

    Billy4184

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    New tutorial video for the Space Combat Kit 2.0!



    This tutorial covers:
    • Setting up the spaceship engines.
    • Setting up spaceship flight controls/input.
    Feedback appreciated!
     
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  16. Mad_Mark

    Mad_Mark

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    Great stuff Billy! Keep going with the tutorials! Damn, now I want to go back to my space game. I'm going to be sucking this stuff up once I finish my current project. I really appreciate the efforts, and this is going to make SCK top notch. It was already a cool asset, now it's getting awesome.
     
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  17. Billy4184

    Billy4184

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    New tutorial for the Space Combat Kit 2.0!



    This tutorial covers the flexible Triggerables system for the Space Combat Kit, which enables you to quickly set up projectile weapons, beam weapons, missiles and other types of triggerable modules on your spaceships, characters or any other vehicles.

    - How the Triggerables system works.
    - Setting up a triggerable module.
    - Configuring how triggerable modules are fired.
    - Setting up trigger inputs.

    Feedback much appreciated!
     
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