Hi everyone, I present to you the Space Combat Kit for Unity. This kit is a full space combat framework for Unity developers, and contains many features that will make it easy for you to create anything from simple arcade style dogfighting games to complex space sims. Asset Store | WebGL Demo Spaceship Controller Customizable space fighter controller; 6 Degrees-Of-Freedom (vertical and horizontal strafing); Boost function; Mouse and keyboard control; Optional roll/yaw linked steering (e.g. Starlancer). Camera First/third person camera views; Easily add additional camera views; Trigger camera shake effects; Adjust the way that the camera behaves in different views. 360 degree mouse look; Weapons Laser projectile weapon; Laser beam weapon (pulsed and continuous versions); Homing missiles with locking sequence; Aim assist (weapons snap toward target within an angle range); Optional weapon groups that can be modified during gameplay. Radar/Targeting and HUD Efficiently track many targets in the scene; Select targets (Next, Nearest, Front); Lead target calculation for hitting fast moving targets; 3D radar with zoom; Target tracking boxes (with lead target reticle); Off screen target arrows (screen border or radial display); Display target information on the target box (name, health bar, distance); Dashboard target hologram with hologram shader; Health Create multiple health types (e.g. armor, shields etc) Multiple damageable parts on a single ship Layer health types inside eachother (e.g. shields over armor) Create different health generator modules and add them in the loadout menu; Power Management Fully optional; Ability to distribute power to different subsystems during gameplay; Select which subsystems are powered. Set energy storage, fixed power allocation and redistributable power allocation for each subsystem in the inspector; AI Fully physics based using a PID controller; Combat behaviour; Patrol behaviour; Obstacle avoidance for multiple obstacles simultaneously; Set the maximum pitch and roll angles for larger ships; Modules / Module Mounts Create points on your ship where the player can load modules such as weapons; Easily create a variety of modules (including weapons, health generators etc). Loadout menu for ship and loadout selection; Load modules via the inspector, or during gameplay; General Object pooling system for any type of object; Feel free to ask me questions about this kit, and I am always very keen to hear what you would like to see included, so that this package can get your project up and running as soon as possible.