Hello! I'm William from VSXGames. Welcome to the forum for the Space Combat Kit for Unity! Looking for a package that will help you create any kind of space game imaginable? After several years of development, constant updates and a recent major revision to improve the ease-of-use of this kit even more, you can be sure that the Space Combat Kit is the best way to rapidly build the foundation of your game. Whether you're looking to make a simple mobile space shooter or a complex space sim, this kit has you covered. The Space Combat Kit uses the incredibly flexible Vehicles/Module Managers/Modules system that enables you to: Quickly set up weapons, armor/shields, radar/HUD and more on all kinds of ships, vehicles and characters. Easily create items for your loadout menu with the powerful Modules system. Easily create and add new functionality for your ships and vehicles that fits right in. Switch between different vehicles and characters during gameplay. Much more! Asset Store | WebGL Demo | Video Tutorials | Documentation Spaceship Controllers Highly customizable spaceship controllers. Create fighters, capital ships and more. 6 Degrees-Of-Freedom (vertical and horizontal strafing). Customize the controls setup in the inspector. Camera Comes with cockpit and third-person views. Easily add additional camera views. Configure how the camera behaves for each camera view. Trigger camera shake effects and field-of-view effects. 360 'Look Around' mode for cockpit. Weapons Flexible Triggerables system for quickly setting up weapons. Projectile weapons. Beam weapons. Homing missiles with HUD locking. Easily create 'trigger groups' in the editor or during gameplay. Aim assist (weapons snap toward target within an angle range). Radar/Targeting and HUD Efficient target tracking Target selection (Next, Previous, Nearest, Front). HUD shows lead target box based on target speed. 2D and 3D radar with zoom. Target tracking boxes. Off screen target arrows (screen border or in a circle around screen center). Customize target boxes with additional text and bar fields. Hologram shader for displaying target in cockpit. Health Create multiple health types (e.g. armor, shields etc). Modular damage system (e.g. subsystem targeting). Energy shield with hit effects. Shield generator modules. Power Management Fully optional, easily add or remove. Distribute power between engines/weapons/shields during gameplay. Customize power setup for different systems. Store and deplete energy with energy storage. AI Fully physics based using a PID controller; Combat behaviour. Patrol behaviour. Formation behaviour. Obstacle avoidance (multiple object avoidance). Customize AI flight characteristics. Modules / Module Mounts Create points on your ship where the player can load modules (e.g. weapons) Easily create new modules (weapons, health generators etc). Loadout menu for ship and loadout selection; Load and swap modules during gameplay. General Object pooling system for any type of object; Scene Origin Manager to enable large-scale space environments without floating point precision problems. Feel free to ask me questions about this kit, and I am always very keen to hear what you would like to see improved or added in the future. Happy developing!