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Space Cadet - My second unity game

Discussion in 'Made With Unity' started by NeophyteGamer, Jul 12, 2014.

  1. NeophyteGamer

    NeophyteGamer

    Joined:
    Aug 26, 2013
    Posts:
    38
  2. Pysassin

    Pysassin

    Joined:
    Dec 27, 2012
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    I'm used to Gradius and Gyruss which this reminds me of. I think you should implement a visual (and score) bonus for killing an entire wave of enemies, as well as killing EVERYONE on a level.
     
  3. NeophyteGamer

    NeophyteGamer

    Joined:
    Aug 26, 2013
    Posts:
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    Thanks for your feedback!

    Unfortunately i have no idea how to make a wave kill bonus...
    Instead I will just add a chain multiplier on the remake/next version - i didnt know scores were so important in these games
    Also, the testers I had found it too slow. So I am going to ramp up the difficulty about 8 stages forward
     
  4. Kinos141

    Kinos141

    Joined:
    Jun 22, 2011
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    Want to know how to make it great?
    Turn it into bullet hell!! lol
     
  5. joni-giuro

    joni-giuro

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    Nov 21, 2013
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    435
    I agree! Make it faster
     
  6. Taschenschieber

    Taschenschieber

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    Jun 8, 2014
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    238
    Especially, the player movement should be a bit more faster and maybe more "kinetic". But it's fun to play, unlike so many web games out there. :)