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ANCIENT THREAD! - Physics in Pure ECS

Discussion in 'Entity Component System' started by PhilSA, May 16, 2018.

  1. SLAS

    SLAS

    Joined:
    Aug 4, 2013
    Posts:
    15
    just check the package manager the packages you want has its documentation link just there, to the current version of the package
     
  2. Mantic

    Mantic

    Joined:
    Jan 5, 2013
    Posts:
    4
    Is the project dead? It's been a bit more than 3 weeks and the GIT repo hasn't been updated since 2018. :(
     
  3. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
  4. deus0

    deus0

    Joined:
    May 12, 2015
    Posts:
    256
    This project helped me make my own physics, it really just comes down to detecting collisions, and responding to them! Oh and obviously applying forces but that parts a lot easier xD Implementing physics in unity ECS is fairly straight forward, minus the more complex shapes. Don't forget to add lines everywhere while debugging!