Hi everyone! I just released Sound Reactor version 1.2. It's a Unity extension that is very flexible in terms of using it to create visualizers, or games that need to react to sound. My goal was to make it as modular as possible so that it can be integrated into any project and configured in ways that allow sharing properties between the different elements that make up the Sound Reactor hierarchy. The feedback I've received so far: Does it support more than one sound: yes Does it support different audio channels: yes Can it be used by Playmaker: yes Does it detect beats: it can react to ascending and descending magnitudes of a frequency Does it work with Wwise: no (it doesn't return spectrum data: anyone want to write an FFT plugin for Wwise? ) So what can it do? I'll tell you . You can create visualizers that are made up of GameObjects or Vectors with the Spectrum Builder. If they are GameObjects, they can be arranged in the shape of: lines, circles, filled rectangles, and segmented levels. With Vectors you can create lines and circles (filled or not). Each GameObject (and its children) are placed according to the shape. These GameObjects can be told to: scale, move, rotate, change colors, and react to forces. If you need it to do something extra special, then there's also an EventDriver that will drive any property you need it to, or you can just derive from PropertyDriver. The nice thing about SoundReactor is that you can control the value of any property. For example, you can tell the FOV of your camera to change based on the magnitude of a frequency at 60Hz, or you can tell it to control the brightness of the sky, or whatever property you want. The spectrum itself can be detailed or not. In other words, you can have SoundReactor track: 1, 7, 10, 20, 30, 60, or 120 bands of frequency. SoundReactor makes it easy to choose a frequency to react to. Every Level (the component tracking the frequency) has a frequency editor that displays the spectrum of the sound currently being played, you can then choose a frequency based off that visualization! I've made a couple videos, and also published the documents for Sound Reactor here: https://www.littledreamergames.com/soundreactor Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/116213 Support email: firstname.lastname@example.org I hope you find Sound Reactor very useful!