Hello, I have a script (coconut thrower) with a sound attached...but when i trow the coconuts a different sound in my project is playing (sometimes) also very loud. arrrgghhh Is this a bug in Unity? var myCoconutPrefab : Rigidbody; var throwForce : int = 20; var throwClip : AudioClip; static var onPlate : boolean = false; function Update () { if(onPlate){ if(Input.GetButtonDown("Fire1")){ var Coconut : Rigidbody = Instantiate(myCoconutPrefab, transform.position, transform.rotation); Coconut.velocity = transform.TransformDirection(Vector3 (0,0,throwForce)); Physics.IgnoreCollision(Coconut.collider, transform.root.collider); audio.PlayOneShot(throwClip); } } }