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Sosauce Unity releases (Sledding Pong)

Discussion in 'Made With Unity' started by Brian-Kehrer, May 15, 2008.

  1. Brian-Kehrer

    Brian-Kehrer

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    Nov 7, 2006
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    411
    Hey all,

    These are a few of our first games. More or less some basic tests of unity functionality we cleaned up to release. These are building toward something much larger, but we thought they were fun toys on their own.

    Try 'em out!

    http://www.sosauce.com/experimental/home.do

    If you log in (and have trips on our site), there is also a 3d trip viewer.
     
  2. bigkahuna

    bigkahuna

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    Played with the extreme sledding, and I love it! I got mauled by a Polar Bear! Cracked me up. Nicely done!!
     
  3. boojeboy

    boojeboy

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    Sep 16, 2006
    Posts:
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    Yes nicely done! I like unexpected things:
    The detail on the snowboarding creature
    Avalanches sweeping down the side of the mountain


    My only note would be that the game seemed to take a little bit longer than expected to load initially
     
  4. Jessy

    Jessy

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    The 2D art and the ambient sound in Extreme Sledding is beautiful. Nicely done.
     
  5. Dreamora

    Dreamora

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    Its an interesting experiment, thought the bloom + snow particles on the avalanche are extremely eye stressing on the LED based MBPs with their strong white ..

    But its fun :)
    A little better midair control (it turns around axis' around which you never would turn in reality at least as long as gravitation exists)
     
  6. sbuchbinder

    sbuchbinder

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    The ball speed seems to be inconsistent on the Pong Game.
     
  7. sbuchbinder

    sbuchbinder

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    Sledding game is awesome. My only comment is sometimes when I wipe out...it restarts me too close to a tree or post so I wind up just falling directly into it.
     
  8. Brian-Kehrer

    Brian-Kehrer

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    Thanks for the love guys!

    As for ball speed in pong- it is testing a sophisticated system- where no single player maintains the physics simulation, rather each player maintains physics for the objects they control.
    The change in speed is the time it takes to switch control of the object.

    What this means is while we have a server to maintain players, we can build a physics based game without a dedicated physics server.

    You can imagine what we might want to use something like that for. :)
     
  9. Dragon Rider

    Dragon Rider

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    Yes, that's what the Ageia PhysX engine is for...
     
  10. Charles Hinshaw

    Charles Hinshaw

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    There is something fun about hitting a pole at 300 km/hr. Don't know what, but it made me smile.
     
  11. crockett

    crockett

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    I'm not sure what's up, but I get about 1/3 of the way loaded on the sled game and it just sits there. I tried last night and just now. The other one loads fine.
     
  12. Brian-Kehrer

    Brian-Kehrer

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    Sometimes it hangs on load and you have to refresh the page.

    I'm not sure if this is a unity bug or what, if any OTEE guys have any suggestions, it would be appreciated.
     
  13. crockett

    crockett

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    Apr 11, 2008
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    humm it loaded right up today.. I like it, very good use of keeping it simple and fun. Great little game you have there. I bet you could make some money with it on one of those game portal add share sites.