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[Soon] Stealth Action Game Example

Discussion in 'Made With Unity' started by NechyporukEvgen, Oct 29, 2018.

  1. NechyporukEvgen

    NechyporukEvgen

    Joined:
    Sep 3, 2013
    Posts:
    35
    3.JPG
    Stealth Action Game Example

    Asset Store link
    [ Demo here ]
    An example of a stealth game with one level. The goal of the game is to find the items necessary to escape at the level. You can kill all the zombies by throwing bricks at them, or installing laser mines. You can try to go unnoticed by replying zombies by throwing tin cans, turning off lights and moving hidden in the shadows.

    Stealth mode
    - Hidden in the shadow of dynamic light sources
    - Adjust the sensitivity of the light sensor

    A simple example of AI
    - Simple Finite-state machine
    - Reaction to visibility and noise
    - Waypoint patrols
    - Setting the viewing angle and radius of hearing

    A simple example of interaction with objects
    - Light switches
    - Pick up items
    - Throws objects with trajectory mapping
    - Throws by viewing the trajectory
    - Laser sticky mine

    Simple third person controller.
    Occlusion Outline shader for highlighting objects through an obstacle.

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