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Sometimes, when an exception is thrown in an external debug, the stack frame is not found.

Discussion in 'Editor & General Support' started by Asusralis, Jul 11, 2019.

  1. Asusralis


    Oct 27, 2016
    I have a few external .dlls that I've imported to Unity, and sometimes when an exception is throw in them I can't seem to see specifics in the call stack.

    All the .dlls were built in debug and all have their .mdb files. Like i said, only sometimes will this happen, and it's very random when it does. I've tried deleting them all from my project and adding them back but it won't work, but the next day it will.

    I'm using Unity 2019.1.8 & VS 2019 16.1.5. This also happened on VS 2017.