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Something that has really annoyed me in my first few days of Unity

Discussion in 'Getting Started' started by 0penS0urce, Jun 9, 2016.

  1. 0penS0urce

    0penS0urce

    Joined:
    Jun 9, 2016
    Posts:
    1
    Hey guys, I'm really new to unity, and starting to learn C# to develop 2D games, and there is something that is really slowing me that I'm not used to. In Visual Studio, whenever I sometimes click on code, the program highlights it instead of putting the blinking tracer down, and starts backspacing everything behind it, and cannot be moved. I would be eternally grateful if one of you could tell me how to disable this feature within Visual Studio! I really didn't know where to post this, but I saw a lot of beginner troubleshooting posts here, and decided to do the same. Thanks in Advance!
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,848
    I haven't any idea, as I don't use Visual Studio. You might try posting this in a Visual Studio forum, as it certainly sounds like a VS issue rather than a Unity issue.

    For what it's worth, I do all my Unity coding using Script Inspector 3, and it's an absolute dream — worth every penny.
     
    MikeTeavee likes this.
  3. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    Sounds like you encountered a bug. I've never seen that happen.
     
  4. MikeTeavee

    MikeTeavee

    Joined:
    May 22, 2015
    Posts:
    194
    Script Inspector is a necessity when working on my laptop. I'm able to code directly in the Unity window without having to switch windows->type->compile->then switch back to hit 'play'. Instead I just hit 'play', and avoid all those steps.

    SI is a bit feature lacking, while VS is super feature rich. For that reason I sometimes run them both at the same time on my desktop.