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Discussion in 'General Discussion' started by GarBenjamin, Oct 1, 2016.

  1. derf

    derf

    Joined:
    Aug 14, 2011
    Posts:
    349
    Depending on how you structure your game logic you may not want to be re-loading levels (or scenes) all the time and may want to consider multiple cameras in the main scene instead. Depends on how you want the game experience to flow.

    One camera for the game board, one camera for the logistics, one camera for the combat, etc. This of course all depends on the actual play experience your shooting for.
     
    MV10 likes this.
  2. MV10

    MV10

    Joined:
    Nov 6, 2015
    Posts:
    1,889
    Thanks, that's exactly my plan. Since everything is turn-based and most of the content is generated by code, there isn't any great benefit to multiple scenes that I can think of. The tactical game will make heavy use of several skyboxes (assets I already have from back when I started learning Unity) so I already have some light-duty camera shenanigans on the radar.

    Actually, now that I'm thinking about that aspect... there are so few assets in the scene in the editor I could actually just parent them under two game objects and toggle between them. Hmm...
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,782
    Isn't your wife in charge of that area?
    Either way - this is looking pretty cool. I'm a sucker for certain types of outer space stuff.
     
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  4. MV10

    MV10

    Joined:
    Nov 6, 2015
    Posts:
    1,889
    In theory. :)

    Also in theory I wasn't going to worry about "polish" yet ... but I realized I'm one of those people who will work harder on something when it looks good. Anyway, polish is just about done. At first I was going for "sci fi" but then I got to thinking about the pseudo-Victorian look in the first Dune movie, and sort of ended up here. Not the best UI that I've seen but I can live with it, and it'll be more interesting later when I add faint moving sci-fi UI-greeble.

    The top left circle will show a red/green gauge indicating the peace/war level in the galaxy overall (various activities will move it one way or the other), and the bottom right will be a turn indicator (almost all of the scenarios will be turn-limited for win-condition purposes).

    Edit: Time for that overdue WIP thread...

    1.jpg
     
    Last edited: Oct 20, 2016
    theANMATOR2b likes this.
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