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Question Some textures display in one eye only

Discussion in 'VR' started by rrigamondi, May 7, 2023.

  1. rrigamondi

    rrigamondi

    Joined:
    Sep 20, 2022
    Posts:
    1
    Hi all,
    I'm building a simple nature environment for a VR project with OpenXR and I noticed the 5th terrain layer gives me problems.
    A couple of the rock textures I have only display in one eye but become completely white in the other creating a disturbing effect.
    2023-05-07T20-17-50.183Z.png
    Render mode is set to multi pass, tried to change to single instanced instead but it gives me a similar ploblem, only on the water material instead (but the terrain layer is fine).
    2023-05-07T20-23-44.452Z.png

    I read that technically with the built-in renderer I should be able to fit as many terrain layers as I want (performance permitting), and in fact I can see it applied perfectly in one eye, but then it doesn't render on the other instead applying this bright white. And from what I understand multi-pass is the desirable option in this case. Is there any possible solution?
     
    Last edited: May 8, 2023
  2. Deltigre

    Deltigre

    Unity Technologies

    Joined:
    Sep 13, 2022
    Posts:
    36
    Are you using any custom shaders that may not be VR-compatible? Otherwise, if you can reproduce it reliably, you should submit a bug report.