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Bug Some shaders not rendering in build but in editor after Upgrading to Unity 2022.3.3f1

Discussion in 'General Graphics' started by FixItFelix, Jun 29, 2023.

  1. FixItFelix

    FixItFelix

    Joined:
    Mar 27, 2017
    Posts:
    51
    Hello,

    I just wanted to upgrade our project to Unity 2022.3.3f1 and in the Editor everything is rendered correctly. But when built on our build machines and installed on a device (Android) or PC (UWP) all objects with lit shaders are not rendered at all.

    Does anybody have an idea why or is there a known issue?

    I am trying now for days several stripping settings but it will not work.
     
  2. msjoberg

    msjoberg

    Joined:
    Jan 31, 2018
    Posts:
    4
    we have the same problem on Android & iOS, i just started to investigate why.
     
  3. msjoberg

    msjoberg

    Joined:
    Jan 31, 2018
    Posts:
    4
    Did you find a solution for this ?
     
  4. FixItFelix

    FixItFelix

    Joined:
    Mar 27, 2017
    Posts:
    51
    Try to clean the asset bundle cache before you make a completely new build.
    I think that was the point that helped us in the end. However, I am not completely convenience because I think I did that before without success.

    Also make sure to not have Depth Priming set Forced.