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Bug Some random crash on android device`s.

Discussion in 'High Definition Render Pipeline' started by general_unity614, Mar 1, 2023.

  1. general_unity614

    general_unity614

    Joined:
    May 14, 2021
    Posts:
    3
    Hi everyone,

    I'm experiencing a crash issue with my Unity project and I'm hoping someone can help me out. Whenever I try to run my game, it crashes after some sort of time with this stacktrace

    #00 pc 000000000063c524  /data/app/~~9sakBV-Me1cpn5sYmj7ZBg==/com.bennergames.fishcoin-dvDMhnMSTYKug64kVsvMHQ==/lib/arm64/libunity.so (MeshRenderingData::PrepareDraw(GfxDevice&, VertexInputMasks, VertexDeclaration*&, MeshBuffers&, DrawBuffersRange&, int) const+156) (BuildId: 7fc78646baa53577)
    #01 pc 000000000063c3ac /data/app/~~9sakBV-Me1cpn5sYmj7ZBg==/com.bennergames.fishcoin-dvDMhnMSTYKug64kVsvMHQ==/lib/arm64/libunity.so (DrawUtil::DrawMeshRawFromNodeQueue(RenderNodeQueue const&, unsigned int, VertexInputMasks, int)+116) (BuildId: 7fc78646baa53577)
    #02 pc 0000000000d0a330 /data/app/~~9sakBV-Me1cpn5sYmj7ZBg==/com.bennergames.fishcoin-dvDMhnMSTYKug64kVsvMHQ==/lib/arm64/libunity.so (BatchRenderer::EndLoopFlush()+52) (BuildId: 7fc78646baa53577)
    #03 pc 00000000006ae534 /data/app/~~9sakBV-Me1cpn5sYmj7ZBg==/com.bennergames.fishcoin-dvDMhnMSTYKug64kVsvMHQ==/lib/arm64/libunity.so (ScriptableRenderLoopDraw(ScriptableLoopObjectData const*, unsigned long, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&, int)+3216) (BuildId: 7fc78646baa53577)
    #04 pc 00000000006aeb5c /data/app/~~9sakBV-Me1cpn5sYmj7ZBg==/com.bennergames.fishcoin-dvDMhnMSTYKug64kVsvMHQ==/lib/arm64/libunity.so (ScriptableRenderLoopDrawDispatch(ScriptableLoopObjectData const*, unsigned long, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&, int, BatchRendererGroupMetadataCacheContext const*)+212) (BuildId: 7fc78646baa53577)


    Full stacktrace i will attach to post
    I'm using Unity version 2022.2.7f1. Same problem was on unity 2021.1.24f1


    I'd really appreciate it if anyone could offer any insight into what might be causing the issue or suggest any possible solutions. Thank you!
     

    Attached Files:

  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    642
    HDRP is not supported android devices.
    Wrong section ?
     
  3. general_unity614

    general_unity614

    Joined:
    May 14, 2021
    Posts:
    3
    Yep, sorry. Will recreate in correct section.

    Thanks!