Hey there! I have a few questions concerning UIElements and what that means for uGUI. Hopefully, some of the devs can answer these Thanks in advance! In your Unity 2019.1 blog post (https://blogs.unity3d.com/2019/04/16/introducing-unity-2019-1/#uielements) you write that UIElements "will replace uGUI for creating runtime UI in future releases". This brings the following questions to mind: Do you have a roadmap detailing when you plan to introduce UIElements as the new system for ingame UIs? Will this be a hard cut? Or are you planning on supporting uGUI and UIElements in parallel for a while, before phasing uGUI out? If uGUI and UIElements will exist in parallel for a while, do you have an idea as to how long you'll still plan to support both before dropping support for uGUI? In the video (linked in the blog post cited above) you mention, that you're planning to add visual authoring. Are you planning on providing a system with concepts similar to the current system with things like layout groups, layout elements, canvas scalers, content size fitters, etc. or will this be a big overhaul/paradigm shift? Probably depends a lot on the answer to the last question: Are there any plans to provide auto conversion tools for existing UIs or will we have to rebuild all of them by hand and from scratch? Thank you very much and have a nice day!