Sorry for a longish post...I have been playing with the water system, and it's pretty cool. I do need to be able to do a few things that it may not support, so I'm hoping someone can suggest a workaround. I'll be using the ocean setting. 1 - I need to change the wind direction and velocity in small sections of the playing field. If I have an area with say a 2 mile radius, I need to create areas that are perhaps 0.25 mile radius with a different wind velocity and direction, and move these along the larger area. Similarly, I need to make one side have a slightly higher wind speed than the other. Of course the ripples need to adjust accordingly. This is needed to simulate wind shadows from nearby objects. 2 - From videos it seems the current can not change in different areas. This is something I need to do as well. In this case it's less important to change the direction, but in real life, current runs more slowly in more shallow water and along the edges of a river. Also, sometimes two rivers dump into the same bay and cause "tide lines." I'm very new to all this, and would greatly appreciate suggestions. Thanks!