Hi, In editorXR mode, some of my own prefabs (UI elements) are not selectable using the rays that are sent out by the controllers. They are selectable by selecting them in the Hierarchy, or by putting the controller inside them. Unity primitives can be selected by the controller rays. It seems this has to do with the raycasting and collider configuration. When activating the collider that is used on the prefab, it seems to block the ray from selecting the object (The ray from the controller is visibly being blocked by the collider). If I deactive the collider, the ray goes right through the object, without selecting it. Has anyone else run into this issue and found a fix?