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Feedback Some of the new Icons suck

Discussion in '2019.3 Beta' started by col000r, May 23, 2019.

  1. col000r

    col000r

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    2019.3 alpha on the left, 2019.1 on the right.

    With the old icons I can see instantly at a glance what's installed and what has an update available.

    The new icons look exactly the same at a glance.

    Why would you do this?!



    Also: I think the new wireframe cube icon in the hierarchy is a really bad idea - it is so much more painful to look at than the shaded cube we had in earlier versions. It has the same color and stroke-width as the text - and that's bad because an icon should not look like the text next to it.

    Other than that I'm willing to give the new look the benefit of the doubt ;)
    Maybe get your UI guys to have a good look at Rider - they're doing a decent job at making a flat UI work for a complex interface (colored icons for important things, monochrome icons for secondary stuff, etc.).
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

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    Thanks for the feedback! The team is working on alternatives.
     
    Xarbrough likes this.
  3. DavidNLN

    DavidNLN

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    Gotta say I highly disagree, the new Icons are so much better, it was a really pleasant surprise to see icons that dont remind me of Windows 95
     
    Chaz32621 likes this.
  4. Enzi

    Enzi

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    I like the new design and much better feedback response from UI. Great to see you guys are on top for places that still need some work.

    +1 for the icons in the screenshot
    Some color would be great in places. While single color restrictions are great, they should be, sometimes, deliberately broken.
     
    hippocoder and jonathans42 like this.
  5. Erothez

    Erothez

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    Icon size shared with text size, and symbols with very different meanings being too similar. Appears to be a common problem in 2019.3 sadly. Overall icons and UI update is really cool, just to many icons that I struggle to differentiate at a glance.
     
  6. Lars-Steenhoff

    Lars-Steenhoff

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    Easy fix, just add some different colors to the icons
     
  7. segant

    segant

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    Really i can't recognize if there is an update. Old ones were good.
     
    hippocoder likes this.
  8. AlkisFortuneFish

    AlkisFortuneFish

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    I'd argue that usability should trump whether the icons remind you of Windows 95 or not. Other icons are great, but this particular example is plainly poor.
     
  9. DavidNLN

    DavidNLN

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    Well I'l argue that the usability of windows 95 icons are poor, I, personally have no issue distinguishing between the icons right now, I understand that some of you unfortunately are, but making the rest of us use icons from 20 years ago because of that is a bit much, a better solution would be if unity would allow us to chose themes so if you'd prefer the old win95 look you could do that and the rest that prefer something more along the lines of material design(like the current ones) could use them.
     
  10. Lars-Steenhoff

    Lars-Steenhoff

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    I don't see in what way are any of the icons resembling windows 95, not the old ones and or the new ones.
    both of them have flat design, and both of them have black and white colors.

    Its just that the new ones both have a square box around them, and this makes them visually uniform, which is in this case not helping with visually distinguishing them
     
    col000r and hippocoder like this.
  11. hippocoder

    hippocoder

    Digital Ape

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    Don't see Windows 95 or even why we're discussing silly things like that. Instead focus on the data, without useless analogies.

    New icons are worse at a glance and when you work heavily on packages, that matters.
    Perhaps everyone's eyesight is different as well.
     
    SMHall, col000r and Lars-Steenhoff like this.
  12. thelebaron

    thelebaron

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    Aside from scaling the icon size, I honestly see no reason to change the package manager's status icons. they fit the new ui and have far better readability.
     
  13. AlkisFortuneFish

    AlkisFortuneFish

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    It’s not “a bit much” and no-one is suggesting they are not allowed to change the icons, just that the particular change of making the installed and pending update icons have more or less the same silhouette, same colour, same sort of percentage fill etc. misjudged. That is all. UI design is all about UX, having icons that look uniform but are indistinguishable is not good. I doubt that even the designer that drew these would agree with you there.

    On top of that, you might want to actually google Win95 because it really didn’t look the way you seem to remember it looking, especially with regards to the icons we are talking about. This analogy has stopped being useful.
     
  14. They probably can keep the silhouette but they should invert the interior of the "update" icon like it was before. That would be enough I believe. And looks good too, IMHO.

    The win95 analogy wasn't useful at all in this thread, just like the "suck" in the title. :)
     
    AlkisFortuneFish and Guerro323 like this.
  15. col000r

    col000r

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    I admit the "suck" was just click-bait ;)
     
  16. Rallix

    Rallix

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    Speaking of bad icons, I'm not really a fan of the new animation icon. When I first saw it, I thought it's an error or a warning because of its triangular shape.

    Model.png

    And the model icon isn't really visible when you open the "nested" submenu.
     
    col000r likes this.
  17. DavidNLN

    DavidNLN

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    I dont know what the designer who drew this thinks, I'm not a designer, but I've worked closely with ux specialists for the last 7 years of being an engineer, mostly for web design, and they will tell you that the old icons stand out too much, and that's most likely why they changed it, they are there to give you info, they should not be the first thing you see when you open the package manager, you should only see them when you want too.

    Ux designers will also tell you that the ux changes based on the user, that's the U in ux after all, if the ux designer assumes something about the user, like that he has some kind of understanding of standard icons, that he is technology proficient, that most of the users are male or female even, that will change the ux, so some people will think something is not clear or bad while outers would prefer it not to pop out because they don't care about it.
    It's the ux designer job to decide what is more important, if it's clear that most users do use this feature every time they open up the package manager, maybe it should pop out, maybe you should even get a notification when you start up unity: "Package X has a new version" or what ever, My guess is that unity did the math and most users don't use that feature like that if at all, I rarely enter the package manager to check for a new version, so for me these icons are better.
    It's not necessarily better for you, but it might be better for most.
    That's unit's call to make, assuming they understand their user base that is.
     
  18. AlkisFortuneFish

    AlkisFortuneFish

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    It is a *package manager*. One of its most fundamental use cases is upgrading packages, that is not a peripheral function that is hardly ever used and so should be conspicuous. Plus, just to be clear, I am not suggesting that they should revert to the old icons either, just to revisit the new design for them.
     
    Last edited: Jun 26, 2019
    Lars-Steenhoff likes this.
  19. DavidNLN

    DavidNLN

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    Again, that's for you, and probably others as well, I rearly use it to upgrade, I either open it up when I want to add something, remove it or reinstall it. I update only once I see new use cases of the package, that it has something new I need, upgrading packages nili wili can be dangerous so I prefer to avoid it unless I know it fixes something or add something I need for my projects.
    And again, that's me, ux is not for one user, it's for what is considered to be the most used use case, if whoever in unity thinks use case X is the most used, that's what they will optimize towards

    You will never get a UI that is best for everyone, maybe one day unity will add themes, or better yet, plugins, like outer developing tools do *chough**chough* so every one can use what they like.
     
  20. DavidNLN

    DavidNLN

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    If you wanna talk UX then a much better option for you would most likely be an option in the drop down for out of date installed packages.
     
  21. col000r

    col000r

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    So, you're not a designer, but you've seen a designer once and that's why you can explain to us exactly what a designer would think?

    Well, I am a designer (a real one, with a university degree) and I'm telling you that the job that these 2 icons have to do is precisely this: to be clearly visible and to to be easily distinguishable. Having them fulfill this purpose does not in any way hinder you in opening up the Package Manager UI to install new packages. Good UI does not stop at the simplest use case.

    But I'd love to learn more about your concept of "only seeing a notification icon when you want to". Enlighten us...
     
    Marc-Saubion likes this.
  22. DavidNLN

    DavidNLN

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    No need to make this in to a cock fight mate, I'm not saying i'm an all knowing ux/ui god, just stating my opinion and experience from working with multiple designers in the past and currently, and not that it matters or in any way indicates for their level of knowledge or expertise, but yes some with and some without degrees in ux. (Love the implication that if you dont have a degree you're not a real designer, I'm sure people who have worked in this field years before the term UX even came to be would love that.)

    I'm sorry if according to you unless I have some kind of formal knowledge of a subject I am not allowed to state my experience of it, even after working on UI systems for years.

    Back to the subject at hand tho, as I stated before I believe that i updating was truly a primary function of the package manager then the icons themselves are useless in any way, a good ux wouldn't make me search among a list to find upgradable packages by icons, it would allow me to order them or better yet filter up to date packages out, just like it currently allows filtering between all packages and in project, if updating outdated packages is a primary function for the package manager then as a ux designer you should have asked for a filter, not for different icons
     
    SmartMediaNL likes this.
  23. Marc-Saubion

    Marc-Saubion

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    Hi.

    Do you know how to do that? I can"t find any options in preferences.

    Thanks
     
  24. Lars-Steenhoff

    Lars-Steenhoff

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    I mean easy to fix for unity, not for us
     
    Marc-Saubion likes this.
  25. Marc-Saubion

    Marc-Saubion

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    That's what I was worried about. :(
     
  26. Lars-Steenhoff

    Lars-Steenhoff

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  27. tawdry

    tawdry

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    I think all the icons are horrible why are so many programmes going for non descript bland icons blender did it with 2.9.Ue4 looks horribly bland.Is there a war on colour grey grey everywhere and not a color to spare.Recently switched from unity 5 with its clearly identifiable icons to unity 20 I have to take a second look to be sure what I am looking at .Just look at terrain and c sharp scrips now same background just some squiggly lines to differentiate.
     
    Marc-Saubion likes this.