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Bug Some of my materials are glitching after an active platform switch

Discussion in 'World Building' started by masta-yoda, Nov 23, 2020.

  1. masta-yoda

    masta-yoda

    Joined:
    Apr 19, 2020
    Posts:
    91
    I'm using universal render pipeline/lit shader for some of my materials and after a platform switch, they are rendered differently from what is expected. When I press play un Unity Editor (2020.1), I can still see that glitch. which disappears in a built version (if you build and run the app - materials are rendered just fine):

    material-glitch.png material-glitch-1.png

    But if I just switch from Metalic to Specular workflow and back, Unity starts to render them correctly. No changes are detected after this switch so I'm not sure what is going on:

    material-glitch-fixed.png material-glitch-fixed-0.png

    What do I miss?
     
  2. masta-yoda

    masta-yoda

    Joined:
    Apr 19, 2020
    Posts:
    91
    Can someone point me in the right direction for troubleshooting?
     
  3. masta-yoda

    masta-yoda

    Joined:
    Apr 19, 2020
    Posts:
    91
    It looks like with the latest unity 20202.1.16f the issue has been resolved. I can no longer reproduce it. THanks!