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Some of fonts get lost whenever I play video clip in WebGL

Discussion in 'WebGL' started by dhkd1157-dalcom, Nov 30, 2015.

  1. dhkd1157-dalcom

    dhkd1157-dalcom

    Joined:
    Apr 16, 2014
    Posts:
    12
    It would be really great if someone can help me out with this problem.I've posted an inquiry on the Unity UI forum, but since there wasn't any reply I am posting the same inquiry here.

    http://forum.unity3d.com/threads/some-of-fonts-get-lost-whenever-i-play-video-clip-in-webgl.370294/

    ---------------------------------------------
    Hello, I've encountered a problem while working on a WebGL version game with Unity.

    So, this game I am working on a has a video clip that runs in the background when started.
    I used the HTML5 video element for WebGL to link WebGL Texture.
    (I referred WebGLMovieTexture.jslib, which was included in 'Simple MovieTextures for Unity WebGL' (https://www.assetstore.unity3d.com/en/#!/content/38369 ) and HTML5 audio/video).

    The video texture worked fine almost everywhere. However, UnityEngine.UI.Text seemed to not function right when the video was there.


    If I don't use the HTML5 video feature fonts appear normally, as they should.


    But whenever I use the HTML5 video feature, some of the fonts get lost in the Firefox browser.

    I typed in alphabets, and some of letters are lost as you can see in the screenshot attached.

    I would like to know why this happens, and how to fix this problem.
    Thank you in advance for your help.
     
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    To me it seems it could be a bug. Could you please submit a bug report so we can take a look at the project and post the bug# here ?
     
  3. dhkd1157-dalcom

    dhkd1157-dalcom

    Joined:
    Apr 16, 2014
    Posts:
    12
    Thank you for the reply.

    I am not really sure what you meant by 'the project'. Do you mean the project which I built with WebGL or the Unity project itself?
    Also, how do I post the bug#?

    Again, I really appreciate that you left a reply to help me out.
    Thank you.
     
  4. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    I mean the source Unity project. Once submitted, with the bug reporter (Help=>Report a bug) you will receive a confirmation email with a bug number, which you would need to quote in this thread.
     
  5. dhkd1157-dalcom

    dhkd1157-dalcom

    Joined:
    Apr 16, 2014
    Posts:
    12
    Thank you. I've submitted a bug report, and the bug number is #749185.