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Some newbie questions on ECS

Discussion in 'Entity Component System' started by TMPxyz, Jul 10, 2019.

  1. TMPxyz

    TMPxyz

    Joined:
    Jul 20, 2012
    Posts:
    766
    Hi, I'm trying to use ECS to boost performance on computational intensive algorithm, and here I've some newbie questions:

    Assume I've a big map with a lot of cities which are randomly connected with roads ( a big graph ).
    So each city is an entity, each road is an entity too.

    Code (CSharp):
    1. struct CpCity : IComponentData
    2. {
    3.      float population;
    4. }
    5.  
    6. struct CpRoad : IComponentData
    7. {
    8.      Entity cityA, cityB;
    9.      float cost;
    10. }
    11.  
    12. void ChangeCost(Entity cityA, Entity cityB, float newCost) { ... }
    13.  
    Now I need to write the method to modify the cost of road given two cities.
    Assume there'll be 100+ calls of the method per frame, and there are around 100K roads in total. Is it true that the only way is to use a NativeHashMap< Entity_City_Pair, Entity_Road > in a ComponentSystem?