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Some meshes textures looks strange

Discussion in 'World Building' started by GLApps, Nov 25, 2019.

  1. GLApps

    GLApps

    Joined:
    Nov 3, 2016
    Posts:
    2
    Hey, i get a strange bug in my project, that some meshes looks like:
    But after i remove it and press Ctrl+Z it turns normal.

    Please help me how i can fix it
    P.S. Then i press Ctrl+S Many meshes broke like on first screenshot

    Before

    After Delete and Ctrl+z

    Unity Version: 2019.2.5f1
    ProBuilder: 4.0.5
     
  2. GLApps

    GLApps

    Joined:
    Nov 3, 2016
    Posts:
    2
    Help guys pls :(
     
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Two first guesses:
    - Lightmapping is still running, check the bottom right progress bar in Unity
    - Overlapping meshes, double check that you don't have any surfaces in the same space

    Hope that helps!