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Some light sources reflections aren't calculated

Discussion in 'General Graphics' started by Kazuya_Yoshimisu, Oct 20, 2019.

  1. Kazuya_Yoshimisu

    Kazuya_Yoshimisu

    Joined:
    Oct 20, 2019
    Posts:
    2
    Hello,

    I'm spawning a lot of cubes, all containing a Point Light source inside it. But at some point, some light sources stop reflecting on the ground.
    I saw that only a few of the lights inside the camera's view are displayed correctly.
    Is it possible to calculate all of them ? Is it too much computer intensive to have 50 of them in a single scene ?

    You'll see exactly what I mean with this clip :



    Thanks for your answers!
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    Try deferred rendering pipeline