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Some glitch on my shader on old mobile device

Discussion in 'Shaders' started by Le_Poulet, Apr 20, 2020.

  1. Le_Poulet

    Le_Poulet

    Joined:
    May 18, 2017
    Posts:
    24
    Hi,
    I made a shader to replace a particle system in our shop, but on some old devices, there were some glitch on texture (behind the sapphires images). I tried to change the texture format but nothing help.
    Any ideas on how solve this issue?
    Thank a lot.

     
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,845
    Hi!
    On which devices does this happen? What's the texture format? Which Unity version?
     
  3. Le_Poulet

    Le_Poulet

    Joined:
    May 18, 2017
    Posts:
    24
    Oh, sorry for the lack of informations about that:
    We are using unity 2019.1.14
    Texture format is "Automatic".
    It works great on samsung S9, but has this artefacts on Nexus 5 and Samsung Note 4.

    I will test other format for texture.

    [edit] It was the compression method. Without compression, the shader didn't glitch. Thank you very much for the information.
     
    Last edited: Apr 21, 2020