I'm making a simple FPS called Crossfire. Here are some cool screens from the test level! -Here's the main part of the level. The player's got an M16. Cubes be warned! -Underwater. I had a lot of help from you forum members over the past few hours to make this awesomeness a reality. n_n Cool, huh?
It's fun playing around with test levels before you actually start the game. Just include one all-encompassing test level and you won't have to do nearly as much work later on.
Yeah, it's great when you get something working, isn't it? Of course, then you have to make yourself stop playing around with the test levels and go on to the next stage, which is sometimes easier said than done. --Eric
Alright. Here's a build of everything I have so far. WASD to move, Space to Jump, Mouse to shoot, just like any other FPS. http://moldorma.cabspace.com/crossfire/Crossfire.app
good start - some notes: -the normals on your gun barrel look flipped -your bullets are instantiating sideways, one of your bullet axes needs to be rotated 90 degrees i'm curious where did you get the gun sound? i'm doing an FPS as well, and if its one thing that seems the hardest to find its free gun sounds (makes sense i guess - i presume most people don't have a minigun stashed in their closet to capture sound bites from ; )
Sorry bout that lildragon. I figured everyone on the forums would be on a Mac. Doc: -That seems to be a recurring problem with my using .blend files. I don't know why. And I noticed the bullets too. I just never got around to fixing it. >_> To get the gun SFX I just took my minigun outta my closet and... uhh. I mean I just searched google for gun sound effects. Same with the water. Of course they weren't perfec. The gun repeated and the spash had a little excess at the end that I didn't want, so I used Audacity to clip them.
Even then, publishing for the web will be smaller, because all the engine code is offloaded to the web player (which you only download once), but it's included with every stand-alone. --Eric
Not really. Mine doesn't have one. Are the permissions on it set correctly? EDIT: And after wrestling with blender for an hour or two I present your main opponent in the game! An Alien. As of now untextured and un-Armatured. And the most complicated model I ever made. n.n; EDIT2: Another little while and viola! Now fully textured alien guy. Now for the armature...
the permissions are fine but the app is showing as 'classic' in the get info window, not powerpc or universal.
You might want to zip the player application before uploading, even better, just publish a web player.
i always keep "draw normals" on while working (in edit mode - mesh tools 1). it can make your denser meshes look like a chia pet but there's just too many odd commands that randomly bork your face directions. if you don't use that method you could at least make it a practice to select all faces hit "ctrl-N" every now then (be careful with non-contiguous meshes though) which will recalculate all normals to the outside.