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Bug Some editor windows loads with wrong size by default

Discussion in 'Editor & General Support' started by nuClide, Sep 2, 2021.

  1. nuClide


    Jun 16, 2017

    I found that Unity stores windows sizes in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist
    If I set correct window size it saves it, but eventually it resets all windows to size like this (573x321), If I remove the plist file or sometimes even without a reason.

    The problem doesn't seems to depend on Unity, Unity Hub or macOS version, full removal (as far as I could) didn't help either.

    It's not critical, but it's really frustrating to stretch the windows over and over again.

    How can I fix this?
    Where does Unity get default windows size values if it couldn't find one in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist?