Search Unity

Some editor features that would be useful

Discussion in 'Entity Component System' started by MookeeDev, Feb 7, 2019.

  1. MookeeDev

    MookeeDev

    Joined:
    Aug 2, 2018
    Posts:
    9
    Some editor feature suggestions:

    - Ability to quickly see all system update order restrictions.
    Right now I have to go through my XxxxxSystem.cs files and check the [UpdateBefore(typeof(.....))] tags. It would be useful to see those restrictions graphically in the editor.

    - See all XxxxxSystem.cs files that reference a certain component.
    For example there could be an additional editor window for inspecting ECS related stuff at 'edit time'(Game not running)
    In it we could see a list of all components in the project. Then in that window we click on SomeComponent and the editor shows all component systems in the project that reference that component.
     
  2. MookeeDev

    MookeeDev

    Joined:
    Aug 2, 2018
    Posts:
    9
    Oops looks like these suggestions already exist in another thread, I apologize :oops: Maybe admins should delete the thread.