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Bug Some .blend assets fail to load

Discussion in 'Linux' started by WildMageGames, Aug 27, 2015.

  1. WildMageGames


    Mar 24, 2014

    On a new project, I fail to import some of my 3D assets (.blend), that are correctly loaded with the Windows editor:
    - Blender 2.69 is installed on my machine
    - All my 3D meshes have been created with the same blender version 2.69

    I figured out why: an asset can not be loaded if the file have been saved in a "EditMode state" within blender.
    To make it work: Open the file, change state to "ObjectMode", and save it. The asset can be loaded correctly.
  2. Tak


    Mar 8, 2010
    Odd, we're actually using Blender's export API for the blend=>FBX conversion - maybe there's a difference there between Windows and Linux?