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Bug Some .blend assets fail to load

Discussion in 'Linux' started by WildMageGames, Aug 27, 2015.

  1. WildMageGames

    WildMageGames

    Joined:
    Mar 24, 2014
    Posts:
    283
    Hi,

    On a new project, I fail to import some of my 3D assets (.blend), that are correctly loaded with the Windows editor:
    - Blender 2.69 is installed on my machine
    - All my 3D meshes have been created with the same blender version 2.69

    I figured out why: an asset can not be loaded if the file have been saved in a "EditMode state" within blender.
    To make it work: Open the file, change state to "ObjectMode", and save it. The asset can be loaded correctly.
     
  2. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Odd, we're actually using Blender's export API for the blend=>FBX conversion - maybe there's a difference there between Windows and Linux?